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The Triple-Play OSS Challenge: What’ll It Take for the Large Carriers to Succeed?

Dan Baker
02/01/2006
Landing a man on the moon in 1969 was a great technological feat. And it was a triumph of many technologies: rocket science, computers, telemetry and high-tech manufacturing, to name just a few.

But technology aside, the moon shot was also—something often overlooked—a huge systems integration achievement. In fact, without the 10-year effort it took NASA to synchronize technologies, processes and human organizations into a workable solution, no footprints would be on the moon today.

For the large U.S. wireline carriers, triple play is the 21st century equivalent of a moon shot. Yes, most of triple play’s technology pieces already exist: WebTV, set-top boxes, digital content, DSLAMs, routers and OSS/BSS. But orchestrating them all into a robust, scaleable and profitable service will take as much systems integration finesse as putting a man on the moon—and maybe a bit more.

To gauge the OSS readiness of large U.S. carriers for their colossal triple-play launches, Dittberner Associates conducted a research investigation, interviewing executives from both carrier and OSS vendor organizations.

Dittberner’s conclusion is that even though U.S. carriers say they will deploy triple play in a matter of months, the OSS systems needed to support the market are still in R&D mode. In Dittberner’s view it will take five years or more of synchronization and testing of networks and OSS systems before large-carrier, massmarket triple play is a reality.

Here are some of the bigger OSS hurdles that Dittberner feels carriers must overcome.

A BETTER-THAN-CABLE USER EXPERIENCE

First of all, the large U.S. carriers cannot afford to deliver a “me too” television experience.

If the U.S. carriers’ triple-play offering isn’t markedly stronger than the current cable TV experience, residential subscribers will not be persuaded to switch.

Leaping ahead of cable providers implies offering several advanced capa- bilities, such as:

• Sophisticated video capabilities, such as instant replay and viewing multiple TV channels on the screen at one time. • Near real-time charging for on- demand content, so carriers can earn incremental revenue.

• Real-time subscriber profiling, to enable authentication and authorization of services and content.

• Personalization for different members of the household, to enable parental supervision, one-to-one marketing and family spending control.

Raising the stakes even higher is the need to deliver these advanced capabilities in a robust manner. In fact, consumers will be far more finicky about video than their other broadband service, DSL.

Here’s the reason. When a high- speed Internet connection goes down, the customer shrugs it off and gets another cup of coffee. But if a carrier’s broadband signal for “Desperate Housewives” goes bad, millions of viewers will suddenly feel—well—desperate. And if the problem isn’t quickly resolved, they are apt to phone their cable provider to sign up again for cable TV.

The lesson here is obvious: telecoms cannot afford to lose early customers due to quality of service issues. If they do, it could spell business disaster for triple play.

SCALABILITY AND FLOW-THROUGH

We’ve been fooled into thinking that triple play is just around the corner. But behind the public relations façade, many of today’s triple-play “success stories” are struggling to scale.

Perhaps the most advanced LEC in North America is Canada’s SaskTel, but SaskTel now has only 35,000 consumers accessing its DSL/copper loop triple- play system. Comcast boasted it would have 250,000 triple-play subscribers by the end of 2005, but Comcast employs 900 people in Denver to provision services and monitor/troubleshoot its triple-play network. In other words, its service can hardly be called profitable.

Of course, in the early stages of launching a sophisticated service, it’s prudent for service providers to perform OSS tasks manually, but the leap to automation will certainly take time.

NETWORK CAPACITY Triple play is more than its individual services. It’s video in the presence of voice, voice in the presence of data, and data in the presence of video.

And each service has its peak load periods. In the United States, peak voice traffic happens every year on Mother’s Day. Video and data will also have their peaks, so network operators must plan ahead. And for the next few years, most VoIP calls will terminate over the PSTN—yet another factor to plug into the network capacity equation.

Carriers will need to be far more aware of network capacity and quality issues as they expose their infrastructure to other operators and content service providers.

For example, what happens when hundreds of game lovers in Atlanta decide to jointly play the high-band- width, multi-player on-line version of Dungeons and Dragons? If the game is hosted by a third-party content provider on Verizon’s network, how does BellSouth tweak its network to guarantee quality to its subscribers in Atlanta? And how does it properly monitor the network to measure QoS?

Frankly, the ILECs are not familiar enough with IP traffic patterns and behavior just yet to answer these critical network capacity questions.

SERVICE ACTIVATION AND DELIVERY

Deploying sophisticated IP and triple- play services will call for highly flexible and accurate service activation systems that know the dependencies and subtle nuances of hundreds of versions of network devices.

Dittberner thinks Syndesis is on the right track to deliver this capability for SBC. But the size of the problem threatens the ability of the systems to keep up. Special activation problems include bandwidth management and aligning PVCs to ensure that the right server gets on the right virtual channel. The number of devices requiring activation has also exploded, from a handful of DSLAM devices to many more softswitch and router manufacturers. This has increased complexity an order of magnitude and will therefore require rigorous testing.

TECHNICIAN COORDINATION WITH NETWORK ASSURANCE

When a carrier first launches video in a major metropolitan market like Los Angeles, it may need to validate service for thousands of customers in just one day. Truck rolls are extremely costly, too, so before you dispatch techs to the field, you need to be doubly sure you’re not sending them out to solve problems that the customer could resolve by pushing a button or two on a remote.

Field technicians will also need portable monitoring devices that exchange data with an integrated network monitoring system in the back office.

Simulation of customer problems is not enough. You need actual equipment out in the remote DSLAMs to test the real customer’s experience. In Spirent’s approach to the problem, a single probe at the DSLAM monitors an estimated 100 to 200 home subscribers.

NETWORK INVENTORY AND PROVISIONING

The legacy copper network remains a bottleneck—particularly for SBC, which is advocating a fiber-to-the-neighborhood and DSL-to-the home strategy for triple- play access.

No surprise here: order tasks that touch the copper network will still need to access older Telcordia systems, many of which are not fully mechanized. When a consumer initially orders a triple-play service, for instance, a dip into legacy inventory and facilities systems is necessary to accommodate changes to the physical plant, such as running DSL to the home.

But as new services are added to the connection—say, adding video service to voice over IP—inventory will play less of a role, and the service delivery system will keep track of subscriber changes and capacity issues.

In Dittberner’s view, the most compelling approach to bridging the old and new OSSs is Telcordia’s model of web-based access to a federation of provi- sioning systems with accompanying asset inventory.

CUSTOMER SELF-PROVISIONING AND THE CALL CENTER

The triple-play interface with the customer is also cause for concern. The issue is how to greatly simplify the interface so the average television user can understand the various ordering and preference options.

No matter how well the triple-play web portal is designed, IPTV will surely prompt a high level of call center inquiries, particularly as consumers first install the service. And managing the triple-play call center will be tricky.

Up to now, of course, telecoms have divided customer service into separate silos—voice call center, DSL call center, wireless call center—for one good reason: the amount of call center rep training required for each of these service areas is substantial.

Triple play will force call center reps and technicians of many stripes to handle voice, video and data issues in one call center. From a training standpoint, that’s quite a challenge.

OSS VENDOR COORDINATION AND LACK OF EXPERIENCE

Because no single vendor has experience delivering triple play on a scale involving millions of subscribers, carriers are using a divide-and-conquer strategy. At SBC, Alcatel is responsible for IPTV integration and the network; Amdocs is the lead billing, CRM and order management player; and Syndesis is managing provisioning. Responsibility for service assurance will probably fall on the shoulders of Agilent, Micromuse and others.

In a mixed-vendor environment like this, the need for vendor coordination is extraordinary. And given the lack of experience, many things are learned along the way—meaning much more time is needed to regroup and double-back after choosing the wrong path.

In Dittberner’s view, mass-market triple play can succeed, but it will take far more time than the large U.S. carriers are willing to admit.

Along the way, the decades-old OSS integration problem will certainly come to a head, because triple play demands it be solved. Wireline, cable and wireless operators all face the same problem. Regardless of how different the elements are in their networks, the same complexity is overwhelming. It’s the lack of interoperability among the systems, the disparate networks, and the organizations that run them all.

Clearly, moving toward a common OSS framework or service-oriented architecture will help. But just as important is the need for a powerful systems integrator—a lion tamer who’s not afraid to crack the whip over a growing menagerie of OSS vendors.

Dan Baker is director of Dittberner's OSS/BSS KnowledgeBase, an annual research service. Prior to joining Dittberner Baker founded Technology Research Institute (telecomOSS.com) and has been analyzing the OSS/BSS market since 1994. Email: info@dittberner.com

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